The Metal project we’ve all been waiting for has finally arrived, and the visual improvement is honestly huge. Development also seems to be moving much faster now.
With the new rendering and shadows, though, device load has definitely increased. Personally, I’m willing to push my device to its limits (11-inch M4 iPad Pro, 256GB,I believe there is no need to replace it in the next 5 years.) to enjoy the best possible visuals, even if it turns into a “hot potato” in my hands. I’d rather experience the highest graphics quality possible.
However, after talking with some other people, many of them would actually prefer cooler temperatures and smoother performance over maximum graphics.
I didn’t get a Tab S11 to not to gush over crispy textures.
Also, I think it’s just an optimization thing since I run Aerofly as well, which has better graphics, in my opinion, and it runs smoother. I believe in about an update or two, when developers really optimize and iron out the system, we’ll see improvements in performance overall.
Visuals. IMHO, I feel like with how many optimizations have been made, and the quality of silicon in modern devices these days, ground texture improvements could at least be made, especially considering the fact that we have the ability to scale down graphics settings if we need to.
I find myself disappointed sometimes seeing the gritty terrain on approaches to mountainous airports considering how long it has been since global was introduced.
As an added note, with how “slow” flight simulators usually play, there should be no reason to not constantly strive for graphical improvements across the board, because we have the ability to scale our graphics! I’d rather have the choice of crispier terrain than being forced into high FPS with mediocre mesh.
Performance as always. While my device is capable of supporting the highest visual quality, stable performance is consistently prioritized—even if the graphics appear less impressive.
The simulator is primarily experienced privately rather than showcased publicly, except when content creation or screenshots are involved. In those cases, all settings are elevated to the maximum level with anti‑aliasing enabled.
Unless performance is really bad (10fps or less), I’m always going with visuals. I run everything on max on my S20 (except anti-aliasing, which I keep off because I don’t really see a difference), amd it’s generally “smooth enough”.