User interface bar configuration - how do you use it?

After spawning, we have our main screen, with at the bottom the horizontal user interface bar. This has great flexibility on the different info & interfaces we can select on each position. Great feature in IF.

This thread is to learn how you have set this up, why did you set it up like this, and how does it serve you?

Give us your screenshots and let’s pick up some great ideas!

Looking forward! 😊

19 Likes

Only yoke? You must be joking/yoke-ing

19 Likes

Starting from left to right:
• Airplane Load - Allows me to see how heavy I am and if I’m over MLW/MTOW.
• Fuel Remaining - Gotta make sure I have enough fuel to get where I’m going!
• Altitude AGL - I like to get it to 2’ or 3’ sometimes. 👀
• Yoke - Probably the least beneficial part of my interface bar. I just like having it there in the middle.
• Distance to Destination - I like to know how far away I am from where I’m going!
• ETE to Destination - I have to know how much longer I’m going to be flying for!
• Flight Time - How long have I been in the sky?

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  • 1.Always need to know how much fuel is remaining to know if I can make it and worse case scenario having to divert to another airport

  • 2.Seeing the fuel flow is critical to know to know how much fuel you are burning and gives a better estimation of fuel time remaining

  • 3.Aircraft load is key for landing. Helps me make sure I’m below max landing weight and lets me know if I need to make a fuel dump or some patterns to burn the fuel away to make a safe landing

  • 4.Ground speed I use for taxing and to help me maintain a safe distance with an aircraft in the sky or help me with my formation flying

  • 5.Use this to know how long I have to the next waypoint to make sure I have time to reach the altitude I want by that waypoint

  • 6.I use Dist to Dest to know when to start descending which is usually do around 150 -180nm out, unless I’m using charts or real flight plans

  • 7.Always like to know my flight time…Odd times I might change flight time to know any other information

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LOL me too!

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Thanks George, good stuff.
Don’t you miss the AGL altitude indication here? Especially with landing; how do you know you’re (almost) there?

magic… I wait and listen for 50,40,30,20,10 butter

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But why have it then? Is it because it’s in the middle?
Why not replace it with Zulu time?

1 Like

I keep it there to double check my calibration. If the yoke is super small I know I need no calibrate again, same with if it is too big

I just like having it. Honestly I don’t know why. 😂

Plus I have a Zulu time converter website 😉

That’s the same exact setup I use lol

2 Likes

What a coincidence! :)

  1. ETE to Dest: Helps to plan the flighttime
  2. Dist to Dest: So I know when to descend
  3. Bearing To Next WPT: So I know where to fly
  4. Yoke: Calibration Aid
  5. Altitude AGL: So I won’t crash
  6. G-Forces: Just interesting to watch
  7. Fuel Remaining: Helps to plan the flight

[spoiler]cough cough
https://community.infiniteflight.com/t/more-bottom-bar-widgets-on-bigger-screens/194065[/spoiler]

4 Likes

Interesting you have Bearing in there. Do you this only for VFR flights, or do you have it on always?
On an IFR flight, your flight plan tells you where to fly…

I always have it there even during IFR flights. The reason for that is that I hate how the NAV behaves with a FPL sometimes. The plane is always flying directly on the line and when there is a bigger turn or I have to change the FPL the plane is overcorrecting its course to get back to the line.

So what I do is that when I change the FPL midflight or there is a bad turn coming up, is that I deactivate NAV, change the heading manually with the Bearing and then reactivate NAV after I set my FPL to fly direct to the next WPT. That way I don’t have those weird course corrections.

  1. Local Time (Sim) - interesting to see the current time in the area I’m flying through.

  2. Zulu Time (Sim) - using this and #1, I can see which time zone I’m flying in. This also helps with event times (I’m too lazy to look at my watch).

  3. Altitude AGL - make sure I clear terrain properly, also helps me with landing.

  4. Yoke - helps me make sure my roll-axis is calibrated properly.

  5. Load - Lets me know what speed to fly at during final approach.
    Load is especially useful for me since it’s easy to quickly swipe to Fuel Remaining or Flight Time from Load.

  6. Dist to Dest - planning my descent.

  7. ETE to Dest - to make sure I land in time for supper. :)

1 Like
  1. Ground Speed: So I no what my speed is when I am in the exterior view for taxing

  2. Altitude AGL: The only way to know my true altitude so I don’t go into the ground.

  3. Winds: So I know which runway to use, what effect the winds are having on my fuel flow, etc…

  4. Yoke: It looks nice😁 (It also helps me know if I need to calibrate)

  5. Fuel Remaining: So I know how much fuel I have…

  6. Flight Time: So I know how long I’ve been flying. Especially used for goals like 30 minutes straight of touch and goes.

  7. So I know when to start my decent.

2 Likes
  1. Airspeed (if im flying in wing view i can see my speed)
    2 AGL Altitude (To butter)
    3.ETE to Dest
    4.Yoke
    5.Dist to Dest
    6.Fuel Remaining
    7.Ground speed (so I can taxi in outside view)
1 Like

All the basic stuff (Load, Fuel, Distance to destination and time)

Altitude AGL for elevated airports.
I know I can see ground speed somewhere else but I prefer to taxi on outside view so yeah.

Flight time cuz I can

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From left to right:

Ground speed: I like to see my groundspeed and it helps me while landing.

Airspeed: lifevest… keeps me away from violations.

Altitude Msl: Helps me to act realistic.

Yoke: shows situation of A/P and helps to take control of aircraft when needed.

Vertical speed: Supports me

Dist to dest/next: Realistic approaches

Wind: I am maneuvering when needed

I don’t use:

Agl altitude: I always check the altitude of final destination before flight and i don’t need Agl because of it.

Flight time: i calculate it myself

1 Like