Make another page with engine startup system and shutdown system. Also a checklist to follow would be amazing.
This has been requested many times.
When you think about it in depth, it’s actually quite difficult and involved to do.
prop animations, and jet too to a lesser extent.
Sounds for both.
Plus engine control panel/buttons for each plane would be very different and varied requiring much resource, unless you literally just had a start stop button.
Plus if you stop an engine midflight, it should add a drag factor to the physics model. We currently don’t have fuselage drag yet.
There are probably more I haven’t thought of too.
Probably you can make it like the pushback button. Simple start/stop engine(s) button that will disappear once you are moving.
Yes that is a good idea, it would add to the realism.
Cheers for listing this. There are a couple of points that I haven’t really considered before. For argument’s sake, could the fuselage drag not be added retroactively, and start/stop buttons be implemented in simplified form? Or is it really better just to wait until there’s time to implement the entire mechanism in one go?