I have a general question/comment about spawning into the landing configuration in single player mode. The main reason I am asking, or commenting, is that for some of the runways, particularly in the mountain regions, you are spawned in right in front of a mountain face.
My question is, is there just one rule for all planes (so many miles out, so many feet up) or does it vary based on plane or other factors) and/or is it configurable behind the scenes in the software for each runway?
I also noticed one (Little Hands?) where you are spawned in something like 5000 feet above the runway instead of 2500 or so. I’m not sure if the general surrounding topography throws the algorithm off.
I know you can work around this easily by flying to the airport from another one, and I’m not asking for full blown approach plates or anything, just wondering if there might be a simple coding option that might be used for this in the few cases where the standard “triangle” is most definitely not the real approach.
Or. maybe people think this is good and correct the way it is; one rule, no exceptions. Which I’d be fine with too. Just wondering.