So I’m putting this in general because it’s more of an observation/curiosity point than anything wrong with the sim.
I’m currently flying a BA A320, and when I’m in the cockpit I tend to glance around at the various controls. In the past I remember all the buttons and text being super-high definition, where you could zoom in quite a ways and they would still have sharp lines and be fully legible. Right now, the live instruments are super-high def, but the static instruments and words (such as on the overhead panel) don’t have as sharp lines - they become blurry when you start zooming in. Is this new, and a side-effect of new rendering techniques? Without zooming it still looks pretty good, but I did used to enjoy reading what instruments were where and that is harder to do now as they are much less legible. I definitely remember all aircraft with live instruments having really defined cockpits, because I was quite impressed to see that.
Along the same lines, ground equipment like the heavy cargo loaders also seem to be a bit blurry on close inspection. I notice the logos and decals are heavily blurred on the heavy cargo loaders for example, which again isn’t too noticeable until you start zooming in, like when you want to take a ground crew perspective photo haha.
Just curious about whether these textures are limited in definition by the rendering mechanisms, and if they will therefore potentially increase in definition in the future, or this is the way it is because of performance. I don’t know if Seb or one of the developers might have any information on that. Thanks!
(I should add that I’m using an iPad Pro 11” with all graphics and antialiasing on max, so it’s not a case of a lower rendering setting or anything like that)