Attention
It seems we can’t release any more detailed works. We were told that layering was not allowed so HND Terminal 2 would come to 25.2 in this shape.
It seems we can’t release any more detailed works. We were told that layering was not allowed so HND Terminal 2 would come to 25.2 in this shape.
Very disappointed as it looked fabulous before. So many good airports that will loose detail.
A sad day for us all. RIP TWA hotel, I hope everyone enjoys their detail less squares, and Minecraft looking terminals
What actually happened to the hotel irl?
big IF L, very sad
As someone who doesn’t yet know what the workings of the IFAET are, what does this mean?
As of current, ALL future IF airports 3D will no longer have roof ‘curves’ which we call sloping within IFAET.
Things like this roof at Noi Bai International Airport coming in the future is no longer possible.
This will be changed into a FLAT ROOF SURFACE
This will be the reality for all future airports where the devs have determined that roof curving is no longer allowed. Please direct any and all your questions or concerns to @Jan as he is the coordinator between the team and the staff.
Manchester (EGCC) doesn’t have the signature ramp yet, would be wonderful if someone modeled it
Would love to see someone get to updating Key West Airport (KEYW) now as they have a new terminal with Jet Bridges. Would also like to see the rest of New York City LaGuardia Airport (KLGA) Terminal B finished in IF. As well as Salt Lake City (KSLC) updated as the east expansion of Concourse A is finished and the east expansion of Concourse B is almost complete as well although the scenery hasn’t updated enough to be useable at least from what i can tell!
It seems this thread has been inactive for a while. Well, it’s here today!
Paris Charles de Gaulle International Airport
All civilian terminal buildings have been reworked!
| ICAO | Editors | State | Release Version |
|---|---|---|---|
| LFPG | @L_sound @Blee @Mathurin_Garcier @Teized | Work in progress | - |
Next, we will focus on the 2D parts of the aprons and all cargo terminals. The landside details of the T2 will also be improved. We hope to make it as realistic as possible within the limited conditions. ![]()
(LCEN) The game features the old Ercan Airport. In reality, a new terminal was built right next to the closed one, and flights continue from there. I would appreciate it if a fix is released for the game as well.
Check this topic. @Neman_Rahmani said he’ll be working on Ercan.
I didn’t see it, I apologize.
Hopefully there will be some progress done for the much needed EBBR refurbishment.
All the other airports look crazy good though.
Which airport is that?
How is London Heathrow’s being missed out of here T2a is completely wrong
Because no one is working on it currently. For the massive airports, it is typically a collaboration effort between two or more editors to make them. This means that two or more editors have to get together, agree on a plan, make time to edit, and then finally submit it for review. This is assuming that there is even usable satellite imagery available that is up to date. Taking all these factors into account, the major airports typically don’t get updated until enough significant change has been made and enough time has passed to allow Google or Apple to update their HD imagery. It’s a lot of moving parts, and most of all it depends on willing volunteers to spend the time working on it. But don’t worry, it’ll get done eventually
LFPG. There are more earlier WIPs above too
Might be a very stupid question that’s probably been answered multiple times now, but why isn’t layering allowed anymore? It’s a bummer, layered and well detailed airports will always have a little plus that hits just right