Project Metal

So infinite flight announce project metal 4 years ago. A lot has changed since then now having 3D buildings, cirrus cloud layers and a lot (I can’t stress this enough) a lot of performance improvements making the game even more stable and better across multiplayer.

However, how is stuff like 3D clouds, airport/aircraft dynamic lighting, Tire smoke on touchdown etc coming along? Sorry if I come off a bit impatient, just curious how development is coming along lol.

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I’m sure they will slowly check off items on that list :)

Soon™.

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Soon ™️

I honestly believe they’re doing a great job considering the work they do with the aircrafts. Sensation but I’m curious to see how it’s coming along so far. I wonder if they finished anything I listed already or maybe already started testing any? 👀

Lmao for all I know the MAX is in beta testing right now

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I recommend checking FlightGT’s response:

Also, this is something really interesting…


Earth shattering, wonder what this could mean.

There are also many response from jason/staff that give us a hint on what we could expect to see in IF in a few years/months.

One of which are:
image
Now im not sure if things have changed but atleast we know that the new graphics engine is coming soon.

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Wow thanks for the update! I didn’t have access to their server for a few months but this really adds on to my excitement and clarification. Thanks 🙏🏽

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and also it’s good that we could possibly be seeing some new Work In Progress shots for what they’ve been working hard on for the past few months or YEARS lol. Project Metal has come a far way indeed

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They are “imminent” based off a reply from IF twitter, for the clouds and atmospheric effects.

But I wonder if the new engine will come with clouds and new graphics or just the new graphics, I’ll assume clouds will come in a later update.

Could you attach the reply they gave by chance on twitter?


Not sure when was this though.

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Possibly happening soon, this is great news. This is probably hinting at the near completion of Project Metal.

Project metal is just a project to rewrite the game codes, it has nothing about adding new features, BUT it will open the door for those new features

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Yea like the atmosphere, lighting and all that lol. But I am beyond excited for this. And considering we still got some time before 2024 is over (4 months excluding this month August) maybe, just maybe by the end of the year could get a WIP of what they’ve been working on and a timeline to release.

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Groundbreaking stuff like this tends to be extremely experimental and nowhere near being ready. It’s not exactly the best customer service to reveal that a particularly game-changing feature is coming soon only to realise it will take 4 years to optimise so it can just about run at 15-20 fps on low-medium settings on a budget Android phone.

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I guess that’s true but there’s always hope lol

Theres a difference between “Nothing to share yet” and “Not planned at this time”, the new graphics are in the stage of “Nothing to share yet” and im sure they will share it once they believe they are imminent.

Also, regarding optimization, i believe that the new engine would be much more low level which will probably even improve performance, not sure though.

IF always has a choice whether or not they want to share something that is shareable. You don’t fully know what they could have shared in the past and what the verdict on sharing it might have been outside of what they already show on social media.

Optimization wise, you’re correct but remember it’s not a one-time application of Vulkan. If no part of the project has ever been applied since its announcement, your framerate perhaps would see a hit, and you’d also be sitting at the loading screen for a few extra moments. With Metal the prospects are fantastic but you still need to make it work, which XP12 has shown that it’s never truly ideal having switched from OpenGL to Vulkan themselves ¯_(ツ)_/¯

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I agree with what you said. BTW 21.1 contained some parts of project metal, that’s why we were able to get the clouds and buildings in the first place.

Of course, the point is to be able to make the impossible slightly less impossible for the future so that one can enjoy all the features without ruining accessibility.

is it gonna look like microsoft fliights sim

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Unreal engine 4

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