Parked Aircraft

Something that I’ve recently started to hate are the “virtual fleets”, in the beginning (like in DOH and CDG) they were harmless and were actually nice, they’re parked at spots no one uses and made airports look busy. But now recently it has started to become a con in my opinion. I’ll tell you why now:


  1. I was once doing a flight from Jeddah to Kuwait on the Saudia A333, now at Kuwait’s T1 there are barely any spots for an A333, and for some reason, QRVA decided that they should have a parked plane in the 2nd biggest gate there when the the airport was full and the hub. Due to that I had to park at a remote stand. (Unfortunately I don’t have a screenshot but this was when Kuwait was a hub)

  1. I just finished a flight with my VA from Hong Kong to Seattle for the CXVA event, now at Seattle the S terminal is mainly used for international carriers, it can barely fit a small number of planes, after I landed, I noticed that for some reason 4 of those gates were occupied by those aircrafts can you believe it!



Now please don’t get me wrong I love those virtual fleets but can we please not have them in the wrong spots at the wrong time? I get that you try to advertise your VA by doing so, but there always comes a time when you have to take the chicken out of the oven. I hope that there’s someone out there that has the same opinion as me about them.

Ps: no hate intended, I just wanted to get this message out as I’m very frustrated by this. Thanks and have a good day.

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I love them too, but I agree! They shouldn’t take important spots specially at airports with limited gates, specially specially A380 gates for the love of god please leave those empty!

Also, can someone please explain to me what those planes are? How come these people can leave their planes and have so many parked planes at once and I can’t?

How do I leave my plane at an airport?

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Guys I’m confused how do you spawn multiple planes? I’m trying to do it and I can’t do it.

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Sorry for the inconvenience, I’ll get the plane out of there soon, tho that plane isn’t associated with any “qrva” or anything plus i can understand the frustration of not being able to park. Making sure It wont happen again :slight_smile:

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Sir, mind explaining how you can leave your plane even after you sign out? I would love to do that myself! Is this feature available to everyone? If not why can some people do it? @BingChillin

Also I’ve seen someone literally leave 5-7 planes at DXB. How can you do that?

How can one do that? Can anyone explain?

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It’s a work-in-progress feature :slight_smile:

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Thank you I really appreciate it :heart:
Please don’t misunderstand my point of view it’s just as I said wrong spot wrong time
And for QRVA I didn’t mean this time, I meant the time at Kuwait it said Qatari Virtual’s Fleet.
Once again thank you so much :folded_hands:

Yeah, I agree there should be a rule a plane is only allowed to stay there for a few days. A Virgin A330neo at Manchester is parked at the same gate for 9 months now! (I don´t know who it belongs though)

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I agree, and I’ve complained about this recently. I was attempting to fly CYYZ - OMDB, which Emirates only flies out of one gate. The gate was constantly occupied by aircraft that don’t even belong at that gate (A320s, 737s, an Egyptair flight number/route that doesn’t even exist irl), then the gate next to it had an A330 (I believe), which was one of the static aircraft. Due to this aircraft, when the unrealistic ones despawned, I couldn’t spawn at the A380 gate as the “sim” registered it as taken by the static aircraft which was parked next to it.

Static aircraft should be deprioritized and despawned when an aircraft requests taxi to that gate or attempts to spawn near it, either causing their radius to decrease to allow spawning or despawning it altogether.

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Not to mention:
When fr24 states a certain gate and its occupied by one of these.:tired_face:

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Wait you can spawn in multiple planes to fill an airport? How? Huh? :00

I don’t know but it’s kinda annoying seeing large amount of parked aircraft in one airport. What annoying me the most is in fact they park randomly and block the usual gate used in event :sweat_smile:. I think dev should reduce the amount of parked aircraft or at least put limits on where that parked aircraft can park themselves.

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I don’t mind having large numbers of parked aircraft as long as they are placed at remote stands rather than terminal gates (see WIII as an example). I also don’t mind as much if the airport is large and its gates are rarely used at full capacity (OMDB is a good example). However, if there are many parked aircraft and most of them occupy terminal gates, it can become an issue, especially if the airport is being used as a hub that day and that airport have limited widebody gates.

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Completely agree with you. These people should me moved to remote stands.
WSSS is filled with them - its so annoying assigning gates during events as these are scattered all around.

I even emailed IF staff but they seem not to care about this.

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Thank you! Ive been advocating against these since day one. They’re useless.

As an IFATC. They trip me out cause I dont know if they’re a player on ATIS or just that fleet.

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Not quite true, is it?

We very much recognize this can cause some inconvenience in some situations, but just because someone creates a topic or emails us about it.. doesn’t mean we can flip a switch and make the problem go away like that.

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Hi @yo.t08
I’m the CMO of QRV, and I sincerely apologize for any inconvenience caused by the Our parking situation in OKKK

As Emil mentioned, this is still a work-in-progress feature, and like any new implementation, it may come with some initial issues.

We understand your concern , no one wants to park at a remote stand after a long flight. Going forward, we will avoid placing aircraft at Terminal gates in busy hub airports. Since we only place one aircraft per airport, issues should be minimal in non-hub locations, but if they do occur, we will move our aircrafts to remote stands.

Regarding the Infinite Flight staff, they’ve done a great job introducing and improving such features. A lot of effort goes into enhancing realism, and we’re confident these minor issues will be refined in future updates.

Thanks for bringing this up , it’s valuable for everyone involved.

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Hey Ayush!
Thank you for taking the time to reach out and share your opinion on this situation.
I really appreciate it, again as I mentioned no hate intended it’s just exactly as you mentioned.
Thank you so much and have a good day!

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I think the feature that would improve this massively is the slots.

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I understand that it’s not as simple as “flipping a switch”, but from a user perspective, this has been a recurring issue for quite some time, and it’s one that clearly affects a lot of people. I’m not asking for an instant fix, but when the same concern keeps being raised and nothing changes, it’s hard not to feel like it’s being ignored.

So fair enough — if that’s where it stands, I’ll leave it there and stop pushing the point. Thank you for taking the time to reply though. :saluting_face: :slightly_smiling_face:

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