... Optimizing-Android

Hi …
I have a question about Android game optimization …
I bought a smartphone typically to play in Infinity Flight, I will not mention the brand but it has:
-Snapdragon 855+

  • Accelerated Andreno 640
    -12 Gb Ram
  • Active cooling / very good cooling
  • Antutu results 500k points

Despite this, playing online with everything at max, anti-aliasing enabled and the frame number / 60 / fps unlocked …
With this optimization, the phone can not cope with a longer game time … CPU usage is about 30% all the time, but using the GPU is maximim …
My tests have shown that even when turned off, anti-aliasing drops to around 80% …

Tests of other games on the MAXIMUM settings possible and the number of frames show that this is not a phone problem …
Pubg / 60fps / Call of duty 60fps / All other flight simulators available in play store / 60fps + /

During the game, the temperature hardly exceeds 42 degrees Celsius / 1 hour of non-stop game / … However, Infinity Flight can easily reach 46 degrees upwards after 20 minutes of game … I can safely say that Infinity Flight is the most demanding game for our devices (at least in this optimization)

In this regard, several questions:

  1. Have you worked on optimization for android in the next update …?
  2. How will clouds affect performance and GPU usage?
  3. Where from such use of device components?
  4. What about loyal Android users in connection with rewriting the game code for “Vulcan” ???

Regards :)

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Are you launching the game directly from the home screen or are you using some sort of game launcher. Sometimes launchers may impact performance. What about low power mode from the IF settings? Do you need 60fps for an entire 16 hour flight?

  1. Have you worked on optimization for android in the next update …?

This is what the goal of the Vulcan rework.

  1. How will clouds affect performance and GPU usage?

Hopefully none. Vulcan will open the doors to some better resource management for more cool features.

  1. Where from such use of device components?

Not sure I understand the question.

  1. What about loyal Android users in connection with rewriting the game code for “Vulcan” ???

The developers will be sharing updates as Vulcan is worked on

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The game is started directly from the main screen … Low power mode turned off … I really tried everything :) . Most of the time I make short flights up to 1h but I still play e.g. 4h … / I have 376 landings / …

P.S Sorry for my Englisch …

I have a note 4 and I have to play IF on low graphic in order to have a smooth gameplay(still lagy tho). And I comleted a 6 hour flight without any problems(my phone did overheated but not that much). With the anti-aliasing on.

Based on that information its a ZTE Nubia Red Magic 3, not entirely sure why you are hiding the device brand…

I’m going to go with Chris on this one. In my position I am lucky enough to have a variety of different devices with varying specifications which I can compare performance with. My personal main phone is a Google Pixel 3XL which has a SD845, Adreno 630 and 4GB ram, I have no issues running Infinite Flight on this device, even including the A350 and A10 with live cockpits, I get 60FPS unless in a heavily populated area.

My Razer Phone (1st gen) has a SD835, 8GB ram and an Adreno 540. This device has a performance control application baked into the software, and with it enabled running IF my FPS will be at 60, no issues. With it disabled, it hovers more around the 45-50fps mark.

Lots of gaming oriented phones will have game boosters and game launchers built in to optimise their performance, have you checked to see if there is one installed on your device?

The Vulcan update will see a nice performance boost for the application. If PC examples of games using Vulcan is anything to go by, it’ll be excellent. Compared to OpenGL that only executes an instruction when it needs to, Vulcan is supposed to load shaders and such at the first instant the application starts, meaning they are there and ready when needed. That’s not a perfect explanation, but the full version is long and tedious.
It should eliminate stuttering. Imagine it like driving down a road with traffic lights. OpenGL is like starting on a green light and getting red lights whilst driving. Vulcan is like starting with a red light then only having green lights. Idk if that’s a good analogy…

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My previous phone was Note 8 … I could play the medium, anti-aliasing turned off, 30fps frame limit … But even after 1 hour of flight my phone was very hot …
I thought buying a new device would solve the problems but I was wrong … There was no point spending so much $ for the device for this game … I am a little disappointed …
3d Mark results / graphics performance test /:
Note 8: 3,500 points
Device now: 6200 pts

This problem is the same and there are literally a few more powerful devices on Android (Snapdragon 865) and I’m sure that even they would have the same problem …

Asus Rog Phone 2 (12gb ram )

Close enough.

ROG phones have something called Armoury Crate and Game Genie. Armoury Crate is an application that allows you to configure various parts of your phones performance from system performance to individually setting profiles for each game.
Game genie is an application that runs as soon as you start a game, its essentially a toolbar that you can access when using a game to configure macros and performance etc, similar to what my razer phone has.

For what its worth, my Razer Blade laptop can hit 99*C under full load, 46 really isn’t that hot at all. Most devices will idle anywhere between 25 and 30 degrees Celsius. Infinite Flight is a demanding simulator, it will push your GPU and CPU. Even if they only show 50% usage, they are still generating heat. Heat gets trapped in the phone and in your hands. It is very normal for your device to get warm or hot. Under long haul flights you should turn your brightness and graphics down. For what its worth, when the A350 was in testing, my devices got considerably hotter than 46 degrees. Too hot to touch on many occasions. Don’t expect that your phone will run frosty cool because it has a small fan in it

When I was flying the 6 hour flight I had evrything on low including graphics and brightness while it was charging the hall flight. Didn’t overheat that much I could still hold it in my hand was around 45*C or something.

Thank you for your answer and your time … You’re right, maybe the phone is supposed to heat up but by the way the heat is dissipated … It gets really hot to keep these 46 degrees … (I don’t use a fan for cooling) P.S. If you ever get around Berlin, I invite you for good whysky :) Regards Subject to close

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