New Cockpit UI Idea

This is simply an idea for a new cockpit UI to make way for new features in the future like engine start up etc.

It’s basically just a new alignment of the buttons used during cockpit view. I tried to recreate the locations of these buttons from just being grouped into one side of the screen to their real life locations on the cockpit.

How this works is fairly simple. In cockpit view, the buttons are visible only if you are viewing the portion of the cockpit where the buttons are located. So if you are viewing the top deck, the lighting buttons are visible.

if you are viewing the front deck, the autopilot input buttons are visible

If you are viewing the bottom deck, you get all engine control settings and flaps and spoilers and such.

Therefore, if you were to view for example to the left side outside the windows from cockpit view, these buttons won’t be visible, because you can’t ‘see’ them. And their location is constant even if you are moving the cockpit view camera, sort of like a Virtual Reality style cockpit.

This in my opinion can make flying more realistic from cockpit view especially when new features like FMC, engine start up, individual engine control, emergency scenarios, or even when moving cockpit instruments are introduced.

Although working switches could be the ultimate goal, if directly implemented, would be difficult for the pilots to differentiate between the switches which function from the switches which don’t, especially on the mobile platform, because in PC you could just hover the mouse over the switch and know it’s a workable switch, which we can’t do in mobile (unless the functioning switches are made to have some sort of glow, which would be weird in terms of realism).

This definitely brings the topic of a messy layout in the long term. My suggestion for that is to have separate pages for the cockpit like the HUD has, like HUD-1, HUD-2 etc.

Cockpit view: this one has the buttons as it is currently placed. Quick access to most important buttons. Helpful when on final.

Cockpit-1: auto pilot controls, this has only buttons related to auto pilot settings in their respective places as shown in the picture. Can be meddled with during cruise.

Cockpit-2: FMC, if made available, this screen can be used to input data into the FMC

Cockpit-3: engine controls, allows for singular engine control, engine start up, APU etc.

And so on.

What do you guys think ?

P.S. I do understand that only one image is required per feature request, but I need more than one image to explain what I’m talking about here.

161 Likes

Nice idea, looks good! I like the concept.

34 Likes

Good idea, but when more functions are added, it might become messy with buttons all over the panels…

47 Likes

We could then have several pages for cockpit view like cockpit 1 having all pre flight setting up, cockpit 2 having auto pilot settings etc. like the HUD view has as HUD-1, HUD-2 etc.

17 Likes

need new design but love the concept :)

9 Likes

What about a button enabling them and disabling them?

15 Likes

Hmmm I’ve always wanted to have the controls in there proper positions and I don’t mind this idea. Eventually it might get a bit crowded though. Especially on smaller devices.

9 Likes

How about not labeling them? Then people would just have to know the control positions, but on XP10 mobile it manages. :)

9 Likes

This is a really great idea, it really is. I would absolutely love seeing this implemented into the game and I appreciate your ability to think creatively. This deserves a ton of attention as the current user interface is basic and simple. It needs innovation, and this is it.

7 Likes

It’s where separate pages could come in, Cockpit-1, Cockpit-2 etc.

3 Likes

But then you would have to keep switching pages.

3 Likes

But how will it work for all planes in if that’s my main question. It will have to go through lots of coding

1 Like

I have no idea about the development part. If the developers find it feasible, they could go forward with it. 😁

3 Likes

How I see it in the long term is, as you said, unlabeled switches, or maybe just clicks if it were to come on PC 🙂

3 Likes

Well find! But it will very very hard to code.
So, this feature should be in the 2017 FDS’s todo list

3 Likes

Not bad idea!

2 Likes

Mmmh, I like the idea but have buttons in the cockpit isn’t so nice, I think it would be better have the real cockpit commands that can move!

2 Likes

This would be an amzing concept but, there should definitely be a toggle on and off switch for this feature. Also, people may have trouble operating the autopilot buttons while they’re on final if you know what I mean.

2 Likes

Yeah I understand you point. I’m thinking of initially implementing it this way,

Cockpit view: this one has the buttons as it is currently placed. Quick access to most important buttons. Helpful when on final.

Cockpit-1: auto pilot controls, this has only buttons related to auto pilot settings in their respective places as shown in the picture. Can be meddled with during cruise.

Cockpit-2: FMC, if made available, this screen can be used to input data into the FMC

Cockpit-3: engine controls, allows for singular engine control, engine start up, APU etc.

And so on.

13 Likes

@Mubashir Really great idea mate !

1 Like