My thoughts on this is that most customers want progress, better graphics, new features etc. And as games/sims get better the threshold for devices gets higher. It’s a difficult choice/desicion for developers. They can’t please all.
But I totally understand the frustration.
It’s not a good device for graphics? Pretty simple unfortunately
How much storage do you have?
Like I said. 16GB with a 64gb sd card so it has enough memory.
not just that buddy, there are things like CPU, graphics card, ram that play a factor
Funny for me is that before the update I finally had configured my iPad to the perfect graphics as to where it was running perfectly, now with this new update it’s back to the same old lag and freezes. And I have well over 16gb of storage freed up!
we all come from different places in the world, so I am sharing my experience and you guys share yours! Prices in Canada are higher, so it gets exepensive for me! From what i’ve seen, if you invest more on the hardware, the software should run better! And I say should so there are some exceptions!
Like I said though: the graphics seem worse AND less compatible. Obviously we all want those things but I think customers have made their opinions pretty clear on this…
You can’t store apps on the SD card. Only photos etc.
One of the problems with the 16 GB T5 was that Huawei software took very much of the storage. I even deleted most of the preinstalled apps. Not much free space when I had IF installed.
I already know that. I’m talking about memory.
can everybody please state the make of their phone.
In order for their to be improvement in the sim they can only support less capable devices for so long, the sim is evolving and demands are higher therefore some older and devices may be sacraficed for some new and exciting features. They less capable devices can only handle so much
Well that’s only gonna make me quit unfortunately. So I guess I’ll say goodbye now.
The only help I can give you for now is
Turning aircraft count down to “low”
Turning rendering quality down to “Fast”
Texture Quality to “Low”
And Turning Limit frame rate on
Which in the OP you already stated you have done.
Please feel free to check my Oscar winning thread, although I will be updating it soon to a new thread!
Im using a S8, it used to run very good before the update with high graphics. Now there s definitely some lag, not unbearable but still noticable. I dont understand why they had to mess with the graphics settings
I’m having the same problem, before the update I played with low graphics and it continued with good resolution for me and without delays, after 19.1 I can not play anymore.
Interesting point. I think the issue with this would be, what does “older devices” really mean and at what point in time do certain devices fall into that bracket?
Speaking personally from experience as an engineer, albeit for web, performance across devices is a very tricky area to tackle because there is a vast wilderness of devices out there, especially on the Android side of the market, as well as unknown root causes if some issues. Consider that for however many hundreds of devices out there, they all consist of a mixture of components (CPU, GPU, memory, storage and much more), all of which will have its own peak performance points that manufacturers will add in to create a device that hits X performance metrics for X price. All these components are then contributing factors to the experience you have when you are using a device. At some point in time, the components of that device will naturally be on the declining end of the current/todays performance spectrum, which is something not solely common to the consumer electronics market, but generally and equally as frustrating. This is pretty much an identical scenario for things like PCs, but the benefit there is they are mostly user upgradable.
In general, a word like “optimise” can sound very clear cut and straight forward, but that is probably the last thing it could be, simply because you are dealing in the unknown, multiplied by the number of devices your consumer/customer base may be using. Making one change on some feature could improve the experience one device, but then also degrade it on another. Also, a lot of the time developers will not have every single device available to them, so it’s not always obvious when one device underperforms or suffers as result of some changes.
It’s also worth mentioning that as a community, we do generally ask for a lot, and some features that get added do require the better performance. Unfortunately sometimes this means support for devices needs to be dropped (although for IF they only state supported platforms, not devices), but ultimately holding back advancement for the sake of older devices is also not possible, plus would then equally cause uproar in the community. Personally, I chose to purchase a device I knew would last a while and mostly around my IF usage, which unfortunately did come at quite high cost, but it was a measure of what my expectations were for longevity/performance of the device vs what my expected use of it was.
This above is just a brief delve into things, there is definitely other factors that come into play. Not saying I disagree with your point, but I think many could learn to understand how software development works and what the difficulties, pitfalls and constraints are.
Too much text haha. I don’t have time to read all that.
Haha, no problem!