Before aircraft make their way into the Infinite Flight world, they must be heavily researched, linked to animations, and mapped to our in-house physics engine. Before they ever leave the ground, they must be modelled in 3D space. This crucial step is where our 3D artists work their magic.
Nice love the info!
Very interesting. Amazing to have someone so experienced like Mr. Deken on the IF team!
Good to know!I have coupld questions myself I would like to ask him
This was very informative! Thanks! Love the model ♥️
I love this thank you!!
Yet another detailed, informative post that goes deep in depth on the 3D Art process. I’m lovin these blog posts.
Wow. Loved the blog post. It never ceases to amazing me when I do my pre-flight walk around of an aircraft in IF. The level of detail in the modeling is so emaculate, it usually delays my startup time by 10 mins. LOL. I can even practice my RL pre-flight walk around on aircraft that I’m familiar with. What an amazing job that the 3D designers do!!
I love learning about this stuff, keep it up guys! This is awesome!
I really wanna know how they make that model come to life like the engines spinning and gear retracting setting it down wheels turning flaps etc
I believed either used to model the blender software
This is outstanding! Great work everyone!
This is really something fantastic. I love the new development timeline!
What an amazing blog post! Very informative.
Very interesting and informative Jason! (Those 3D CAD renderings are just as cool as the actual finished product haha). Also, very cool to get a behind-the-scenes look at the very detailed work you have done and continue to do @jarno80 Really appreciate your eye for detail in the sim!
Good work Developers! I can now see the plane In my mind…
Now. We just wait.
Wow Jason, just
great work - keep it up