Infinite Flight 22.2

Yes, IF you are using the HUD, but without the HUD it’s impossible to tell at a glance.

Cool update, but where is… just kidding ;)

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I put detailed explanation about rendering quality settings here:

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Like most things on IF, it can and probably will be iterated on.

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Could you guys please add OBBI in 3D, along with adding the Gulf Air 787 livery, both the new and the retro. Thanks guys!

Could this mean animated ground crews??

That would likely require a different system to function, and rendering dozens of little people around an airport especially with animations would likely put extra pressure on devices. But maybe at some point in the future this could happen.

Stream cancelled :(

Thanks for the feedback.

Regarding spoiler automatic retraction that was added in 22.2… It was changed because Autobrake needs spoilers to be extended to activate.
Since now Autobrakes can be activated on the ground (for rejected takeoff), spoilers would be automatically expanded when throttle is at 0% during taxi to the runway, which is not super realistic.
That is, unless we properly detect that the plane is in 'take off" mode, and that comes with a host of problems.
The bottom line is that there’s many configurations and situations where things can and cannot happen based on various parameters (take off, landing, autobrake on/off, etc…) so it seemed like a simple thing to add here, much like we had reverse that cancel out at a certain speed for now.

Note that when I was working on this system, multiple pilots came to me with details about how each of their airplanes had different behavior when it comes to autobrakes, reverse and spoiler operation.

We chose this approach because it made sense and seemed like the one that would cause less issues and configuration mismatches, especially for new users.

As always, we’re always listening. So a proper approach to this could be to have the same system that liners use for testing their control surfaces (which are probably automated, and all have their own sets of restrictions…).


This is very fantastic 🥰🥰🥰

Maybe have 4 speed break options?
Deployed (Not available during flight)
Armed (Under the control of auto breaking system)
This would give pilots the ability to manually control the speed breaks and their integration with the auto breaking system.


Bingo! That could work - or even just a “flight control check” button in the miscellaneous tab like how Laura was alluding to.


I like this idea

Always great to hear the behind the scenes perspective, maybe I’m just missing something, but why would the spoiler deployment be affected when autobrakes are selected off on the ground?

I understand the current RTO logic, whereby when the power is brought to idle on takeoff, it deploys the spoilers and applies braking, however what I am not understanding is how that affects spoiler deployment logic when the Autobrake is selected to OFF.

When it is off shouldn’t the spoilers just deploy normally on the ground, and or stay extended until manually retracted? Either on rollout (after the autobrake was overridden), or during a flight control check during taxi.


Can we just talk about how genius Avelo is? After almost no effort on their part, thousands of people who may not of heard of the airline before now know about it and will likely research their network. Insanely smart marketing!

Super happy to finally have them in the game too! Some niche routes that will definitely be nice to fly every once in a while


Speaking of airline marketing, didn’t Thai Airways once use an IF screenshot in their marketing?


Apart from manually disarming the spoilers after landing, the spoilers now behave exactly as they would IRL (it wasn’t possible to do this at the time as it added too much complexity).

I know people may be disappointed with not being able to do things such as ‘flight control checks’ by arming the spoilers, but actually this isn’t something that arming the spoilers was ever meant to do in the first place and is another element that hopefully we can eventually look at and improve.

But for v1, this was really about trying to give pilots a much more realistic experience with how autobrakes and spoilers are used IRL. (I should also add that the autobrake system is somewhat a bit of a hybrid to try and cover as many aircraft types as possible, albeit based off of the Airbus model, but it operates in a very similar way across the board).

Hope that helps explain some of it further :)


Thanks, Regan! #pilot

Reminder for everyone with new features: ASK QUESTIONS! Jumping to conclusions about things being broken leads us down these types of roads until we get the real answers.

I think a “flight control test” feature would be really cool and solve a lot of the angst here.


By accident I believe haha. Multiple airlines have done this, some intentional and some not


Thanks for the extra explanation, I don’t want to sound disappointed, this update has many amazing and surprising features including the auto break system. It is clear how much time and effort everyone on the IF team puts into these updates and I can’t wait to see what’s next!

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