How Infinite Flight's Airports grew and became more complex - Visualized

Hi, this is a follow up to this post. It took 43GB of data, 56 out of 16 physically existing GB of RAM, an hour to analyze and a few more to visualize, but this is finally it. I’ve realized that the airport additions and changes didn’t represent the true scale of how much work was being done, so I thought I’d focus more on the actual airports this time around. Also, by suggestion from @Major-Tom, I’ve also found a way to link the progress to time by making graphs that represent the amount of additions/deletions divided by time from the previous release to the current, also known as additions/deletions per day.


ATC Frequencies


Gate Sizes


Surface Types


Airports per Class


Airport Objects (Lines, pavement, Runways)



Extra - Days between releases


Download/View the Data


Releases from IFAET Github
Color palettes from coolors.co
Data analyzed using Swift
Graphs made with the help of Numbers for Mac
Graphs beautified using Sketch

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WOW!! That is truly so cool to see!!

Very interesting!! Thanks for taking time to make all these graphs!
One question: What are Beizer Nodes/Normal Nodes used for?

Nodes are points with a coordinate which, while connected, make up either an enclosed pavement figure or a line. Beizer curve is something like that, but it also takes a control point for determining the curve, which determines how the curve looks. If you’ll need a wikipedia article to read at 3AM like we all do sometimes, the one on beizer curves is a cool one if you’d like to learn more about the mathematics behind it

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Ah, I understand. Very interesting and thanks for the link!

Wait there are airports with snow for surfaces? Wow, I didn’t even know that!

Amazing graphics!

Yep, there actually are some, most of which are in Antarctica

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Very cool to see all this data visualized.

If you need any specific data, feel free to let me know

@Alexander_Nikitin
Thank you for your time and effort to make such an interesting topic.
Fascinating stats!

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