I have seen from a previous topic that IRL there are ATC centres which control over the Atlantic and other oceans. Will there be these similar centres when global is released or will it be when doing a trans atlantic flight that you have no ATC for over half the journey.
Well most likely on normal flights it will be atc for taxi, takeoff approach, landing etc. Because there will probably be a system that allows you to skip time or afk
No, this is a question on will there be special centre like ATC for the Atlantic ocean.
I hope so, the nav team at airport editing have added the oceanic tracks, so I hope we’ll get ATC to go along :)
Imagine controlling a whole ocean on your own 😮
IRL they have like 5 parallel oceanic tracks, all the planes literally are in one of those. Controller only has to keep separation.
I don’t think that would be too hard. You have a entire ocean track of spacing. Hopefully I’ll pass for approach before global is released.
Laura said this wouldnt be added. AFK is more likely
atlantic ocean spacing is very different from approach frequency spacing.
MaxSez: North Atlantic Tracks, officially titled the North Atlantic Organised Track System (NAT-OTS), is a structured set of transatlantic flight routes that stretch from the northeast of North America to western Europe across the Atlantic Ocean. They ensure aircraft are separated over the ocean, where there is little radar coverage. These heavily traveled routes are used by aircraft traveling between North America and Europe, flying between the altitudes of 29,000 and 41,000 feet inclusive. Entrance and movement along these tracks is controlled by special Oceanic Control Centres air traffic controllers to maintain separation between airplanes. The primary purpose of these routes is to provide a minimum time route (MTR). They are aligned in such a way as to minimize any head winds and maximize tail winds impact on the aircraft. This results in much more efficiency by reducing fuel burn and flight time. To make such efficiencies possible, the routes are created twice daily to take account of the shifting of the winds aloft and the principal traffic flow, eastward in North America evening and westward twelve hours later. The Track Grid graphic is depicted in this wiki excerpt. (Wiki has the answers, make an effort, Ocean Track Cntrs Exist for all Oceans of the World)
did not know all of this stuff…so i will bookmark this one
MaxZez: Example: North Atlantic Tracks ExW. (WiKI is your friend)
What is AFK
“Away from keyboard” @techno.02life
Hmm, interesting question.
They have 10 tracks not 5…
I still don’t think global is going to be what most of you are expecting. You’re thinking way too big. The servers would have to be gigantic (too much to handle), there wouldn’t be enough people on global to even make it worth it, and after it is finished, they still need to go over every little thing to make sure there’s no glitches or bugs.
The global I’m thinking of is more like quadrupling the size of the current regions. Even then, people will still flock to the towered airports and this has been proven over and over again.
As you can see, ATC over the ocean would be the least of the developers’ worries.
I think you overestimate what it takes to place an object at a virtual set of coordinates. Particularly if the base data is already present on the client devices. Regions blow when you can’t travel between them.
And what devices are going to be able to run it? Even if they can run it, who is going to have the internet speed to be able to load everything? I really don’t think IF is going to be able to support a real global server
Maybe if you took time to look around you would find devs have addressed most of these issues.
Whether people like it or not, there will have to be a rudimentary set of base textures for a specific area and use procedural/random generation (like open ocean, other near featureless areas.
Cities, other areas that are expected to be more detailed will likely have predetermined meshes and specific textures to go with them. This would keep the download size considerably lower. Another possibility is to only load what’s possibly within view of the flightplan, download addtl data or textures to render with if there is deviation.