That is an option that could help mitigate floating point error as you could reset the origin as you enter the new region.
I feel like it’s a biggy that needs to be fixed first. It just messes up everything and looks unreleastic to fly with. I mean I don’t usually see shuddering wings on a normal aircraft.
What is the floating point bug?
Basically you slide left and right until stopping.
@LewisB1:
Floating point numbers have some error when represented in memory. When you add them up (like your position as you fly around the map), the error accumulates. That’s why you get a shaking or sliding on the ground when you land after a long flight.
There are many possible solutions like changing how position is represented in calculations.
Some more examples:
Oh so it’s in the ground sliding - I thought that was some terrible wind representation! Thanks. And I’m teaching myself C++ and I know what floating point errors are, I was just confused about where they were :) Thanks again though!
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