For the second time after an update, the Viper’s program has been replaced with…I don’t know what…the F-18’s…?
What I do know is, now the Viper is wildly under powered, and flies like a dump truck. I can’t be the only one who has noticed…
For me F-16 works normal like before the update. Can you explain little bit?
Sure, happy to give a couple of examples. One, acceleration on roll and climb out are greatly reduced…even with only 3000lbs of fuel on board. At that load, in a just a 45° climb and starting level at 300kts, the Viper should be accelerating like a rocket. Also, level minimum radius turn bleeds energy at least 1/3 faster than it did before.
Two, pitch and roll are now sluggish, and have enormous roll-back in quickly executed rolls. All these are greatly diminished from their pre-update performance.
I fly the Viper almost exclusively on IF, and have done so for many years, mostly doing aerobatics over no-traffic airfields on the casual server. With the settings tweaked to max performance, the IF Viper had a reasonably realistic envelope. Now, it is untweakable (is that even a word?). This was an issue on the last update, as well, but was eventually corrected.
I appreciate you asking!
CAVU
kos
Hello again and Happy Cake day!
As we all know IF doesn’t have great physics for fighters. I tried to do everything I do before the update and everything is clearly Normal as before. (I have written procedures to make it Everything similar and max realistic)
Thanks for the hot tip about Cake Day! I had no idea! Now I only need excuses for the other 363 days of the year.🤣
Agree 100% about the fighter physics, but as it goes, the Viper was wasn’t horrible for an iPad controlled sim…once it was adjusted in settings. In fact, if they ever update the Viper, they really wouldn’t have needed to make many changes in the physics. Things like full at-will use of the brakes in flight would be nice instead of only partial…but I digress. Can’t account for the delta in our two experiences with the 24.3 version (maybe you’re using a different device than mine? 13 Pro here.), but markedly different than pre 24.3.
Just uploaded my very last flight before the update. If you happen to view it, notice the control surfaces are inop due to pre update replays not being compatible with 24.3.
Happy Cake Day!
Happy Cakeday! @Kosmo
Happy Cake Day back @ you!
Hahahahaha! My next Cakeday is approximately next year!
Oh wow, i feel like and idiot…I didn’t even know that Cake Days were a “thing” on IFC, and I certainly didn’t realize mine had come around! Thought you and @LGW_LHR knew about some random Hallmark holiday like Pinch a Snake Day, or something similar, that I was as-yet unaware.🙄🤣
Again, (and now that i know what you actually meant) thank you!
And apparently I just earned me my “mention badge” when i sited you in another msg! I’m on a roll!
*looking for a way to get a hat trick today!🧐😂
Hahahaha! No worries. And just an FYI or a “TLDR” for you:
Cakedays are anniversaries of the join dates of any IFC User. For instance, I joined July 1, 2023! Which makes my cakeday finished for this year [July 1, 2023] , and now my next cakeday is July 1, 2025!
HAHAHAHAHAHHAHA!!! Congrats on that! But it’s really funny LOL!
So far, this is your 3rd Cakeday. This coming 2025, it’ll be my 2nd! @Kosmo
I tested time from sea level to 10,000ft starting from a standstill.
Full fuel weight:
my speed started bleeding off while vertical but still had enough to reach 10,000ft after about 60 sec.
Half fuel weight:
speed held stable as I reached 10,000ft after about 40 sec.
Do you think that is less performance than before?
Were you perhaps doing some flying from a higher altitude airport (other than smo)?
edit: But I did seem to have the stall warning going off continuously during almost every approach (with full flaps and enough approach speed to keep the AoA in seemingly a safe zone).
Thanks for your detailed reply, though I’m not sure of the conclusion. I was not so scientific about my vertical climb from a standstill either - I only did it once and casually looked at the wall clock, hoping I pitched up at the right time and rate etc.
Googling, maybe I could have been at 10,000 feet in a bit less time at full fuel, but not a whole lot different maybe.
“Ballistic flight” means, I assume, arresting the effect of gravity with sufficient engine thrust. And that still seemed to be the general rule.
Taking into account this is an “old flight model” aircraft version for IF, the flight characteristics seemed not too far off.
The stall warning indicator coming on, what I felt was a bit too early at reasonable approach speeds, was the main issue I encountered.
The pleasure of flying the F16, though, was still definitely there.
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