Before I start I’ve read the blog post if you haven’t read it here. This is not a #features feature request If you want to make one for this I’ll be more than happy to help. I’m not an expert in computer science and I am 100% not a developer of one of the worlds biggest mobile flight sims. This is more constructive criticism and not a ‘We need dis now 4 free plz’ type posts, just hear me out.
I’ve been doing a school project about the polar regions and how different the logistics, lifestyle, economic value and resources help the rest of the world and I used Google Maps Pro for the geographical part, and above 60 degrees of latitude it has terrain elevation data. And Mods have said for a while that ‘When we have data we will implement it’. And the data is there, is available and can be looked at by anyone with eyes and an internet signal. And I’ll address the 2 conflicting ideas sited in Jason’s post
1.“This can often be tricky due to the fact that the data may be hundreds of gigabytes in size.”
Again I’m not a professional coder however could some form of compression be used. (If you don’t understand is here is a link to a Tom Scott video which does a good job of explaining it.) Although he talks about it being used in video, data compression is used all over the place from YouTube to Instagram to Jet Photos. Couldn’t that be used for the terrain data, I would think that the below 60 degree data is compressed to whether it is to the same compression ratio or a higher compression ration can be up to developers due to the amount of factors in this.
Example: Below 60 Degree Terrain is streamed at 32000kBs
Above 60 Degree Terrain is streamed at 16000kBs
2.“Once it’s available and processed, we’ll be able to stream it straight to your devices.”
So, The data is available, which is amazing! However it does need to be processed, and I understand the limitations of that time wise and physically and data transfer does take ages thunderbolt 3 maxes out at 40Gbps and if downloading over the internet at best maybe 100Mbps. To transfer 50TB of data would take 500,000 Seconds or about 138 Hours and the Terrain Data would be in the hunderds of Gigabytes neglecting slow spikes
This is more a question rather than a features request and ‘give free plz’. No its a idea for something that the sim has never had. If I’m being a bit too radical let me know. If a fact is wrong let me know. If something seems off let me know. And if someone knows Google denied the request before than let me know.