Brakes

Is the braking action consistent across all aircraft in IF? Or, is it setup by FDS to reflect the aircraft being flown?
As others have pointed out, the TBM “bunny hop” is totally unrealistic braking.
PS- per Steveo, make sure you tap the Brakes before gear-up. 👍

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That’s why you should pull down on the rudder control to get variable braking. Don’t keep pressing the parking brake button just to slow down

On the TBM I don’t find it that variable. It’s way too sensitive.

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What do you mean by pulling down on the rudder control?

That’s been proven not to be a thing. We’ve been over it so many times

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The TBM seems to do this alot when you’re at slow speeds… But if you have your power to at least 35 when you’re breaking its much gentler. Also I find when landing the TBM pushing the noise into the ground appears to slow you down slightly. There is a very spongy nose gear, so it benefits from a bit of power up when breaking. Makes the whole thing smoother and you won’t be hopping like a rabbit. Think that’s fairly unique to the TBM. Try taxiing and breaking with the power up see how it works out for you. You might still think its spongy compared to other craft but I think it improves things (a little). I still bounce off the runway

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Will try that! Appreciate the suggestions. The TBM is the only aircraft that seems to need a coding tweak of the brakes that I have noticed. Hopefully FDS will give it a look. Thanks again.

@GBIRD
See this video showing rudder braking as @Delta350 said.
The more you slide down the more pressure is applied.
Hope this helps!
https://youtu.be/Jf9HrLYG3to

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Rudder breaking is better. I prefer it over normal breaking as it’s so much smoother and easier to control. Especially in crosswinds.

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A pro for me is the fact is that I can simultaneously controll rudder direction and braking, this is extremely helpful in situation like you said in corsswids

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Please show me an example…

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Wow, I never knew rudder braking was a thing in IF
You learn something new everyday ;)

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I was as surprised when I learned it.
I turn the null zone and sensitivity down on the rudder because with it normal, touching the rudder jerks the plane around.

Found it here^^^

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I didn’t know you could do that! Thanks

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Hi all,
I made a calculation spreadsheet to deduce TD Ground speed, Ground roll, landing distance from a given runway and aircraft conditions for the tbm (altitude, temperature, wind speed and orientation, plane’s weight, etc.). I found that using parking brakes or full rudder brakes yields roughly the same ground roll values and that those are way shorter than what the tbm pilot’s manual give for full brakes, no reverse values in the same conditions. A few examples:
If 1075ft tbm manual 1855ft
If 1255ft tbm manual 1845ft
If 1035ft tbm manual 1847ft
If 909ft tbm manual 1811ft
I think the brakes are simply too strong. A simple value to change somewhere in the code?
Best landings to alk (with nice rolls)

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OMG i didn’t know this thing exist. O_O

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Made this feature thread regarding the same issue. BRAKES button when tapped causes aircraft to brake unrealistically hard. There’s no variable braking system in IF currently. Sliding down the rudder control to brake slowly is not a reliable system (it’s the steering of the nosewheel due to the rudder action that slows the aircraft down gradually), for me most of the time it doesn’t respond.

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Well it sort of works, but it would be great if the rudder button moved along a kind of visible braking force scale.
I still believe that diminishing the full brake force (definitely on the tbm and probably on most aircrafts as well) would be a valuable and easy step for our great developers! That would obviously multiply the number of optimistic/fast pilots crashing at the end of runway…
Thanks!

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👏👏👏👏👏 Brilliant!

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The number of crashes I guess! It would more fun indeed…

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