G’day IF controllers and pilots.
Some time ago, I made a feature called “Boarding and Disembark” and it was really sketchy, not detailed and I couldn’t edit anymore. So here goes the new one. (hoping to make it much clearer)
No, 3D Buildings aren’t a part of this feature even it’d improve the realism of this feature.
I went onto a flight, a long haul, and thought:
“It’d be great to have a kind of boarding or disembark feature, like passengers and cargo, going up slowly, and stopping at a set point.”
So why do we need it?
It’s definitely going to improve realism, maybe with like steward and PNC welcoming passengers, and the noises of lugguages coming in.
Due to obvious reasons, that could be skippable or time-set. Like a cursor, going from 1 to 30 minutes for example. And a button “Skip boarding”.
Then, the number of passengers and cargo you want etc.
When we have vehicles/3d buildings (not in the foreseeable future though) it’d be definitely amazing.
Same, but in a reverse type of thing.
I hope you’ll understand why I personally think we need this if we’re striving for realism.
Any feedback appreciated!