I like the idea, currently (unless you have an accurate map of gates/parking) it’s a bit of a free for all. Departure gates are obviously selectable whilst setting up your flight, but this would allow selecting a final end point for your flight more specifically. This system would assist with that side of things greatly.
Don’t just brake on the runway and log out of session. They - go - to - the - gate.
( Well, there are some… But still, only some )
And they, and I, will proceed to execute anti-embarassment plan B by switching to external view just to hit the parking mark lol! ( I stayed in cockpit mode and enhance my skills if nobody’s around :D )
Further rant from me
I like the pop up idea as that could be implemented faster, although I’d have a blast watching others aiming for those center mark at the gates while they park to my left and right. I’m just one of those guys who stays a wee bit longer if I see someone landed right after me, just to see them park and I’d be rocking my rudders saying hi. Hey, any excuse I could use for the great IF community experience, I’ll vote for it, its what makes this sim a keeper! :)
How would the parking positions be defined with this system? A seemingly quick solution would be to use the spawn position as the place to guide parking aircraft.
This, however, wouldn’t work well based on how spawns are added by the airport editing team. Each gate has one spawn and aircraft spawn at the same position, regardless of size. Additionally, parking lines don’t usually have the little perpendicular lines that corresponds with each aircraft type’s exact parking location.
While this might seem cool, I don’t think that it is easy to implement, or entirely necessary.
MaxSez: What came first the Chicken or the Egg? Let’s put this one on the back burner for now. Until an infrastructures (buildings ect) are implemented this feature is pie in the sky. Save your vote this item is a figment off an active imagination at this point.