It this stage in Infinite flight. There is only one level of braking, which in my opinion varys from aircraft to aircraft, sometimes for the worst. It would be good if the game could implement different levels of braking force.
For example.
Brake setting 1 though to 4 or (full)
So it’s up to the pilot depending on the runway size to determine the amount of braking force applied. Rather than just using the single braking method we have now.
Perhaps even later down the track, implement an auto brake system which disengages at a low speed, (once the plane slows down below X)
EDIT
Also, if any physical weather implementations were incorporated, that would be a great excuse for AntiSkid (rain snow)
Yeah, this would be good for fighters because many fighters land on carriers over landing speed and they brake way faster (Unless they use something on the carrier to stop the fighter)
Aircraft landing on carriers have an arrestor hook which lets them slow down abruptly over its short runway.
Effectively used since 1918, when HMS Argus became the first carrier to launch and recover aircrafts.
That’s the basis of the autobrake system, each notch is a set deceleration rate, so if you use reverse thrust the brakes are barely used at all. Once the reversers are stowed, brakes kick in. In most airplane videos taken from close to the wing can hear the sound of the brakes once the reversers are stowed quite clearly.
I think using the rudder brakes at the same speed but it’s helpfully to control the braking while turning (such as pulling off a runway and braking a little at the same time)
I agree with @Laurens the brakes in IF are way to hard for landing and the plane can stop unrealistically fast, but we have to use them. I tend to hit them on and off to simulate a slower set of brakes