I was randomly surfing the web when I found this amazing collection of soft landings.
These arenât even very good.
They arenât good landings, a landing should be an arrested descent but these are constant sink, which means for the last few thousand feet you descend at a constant VS, with a positive pitch degree and are between 5-15 feet above the threshold. You should be pointing down to the threshold until 30-40 feet where you should flare to âarrestâ your ascent to below 250FPM. The kind of landing in the video would increase the difficulty of a go around and risk hitting runway obstacles.
In the first landing (and probably others) the user missed the 1000 foot markers by far. Honestly, the landings couldâve been better. Just because you have a low VS during a landing doesnât make it realistic. Although it may be a âsmoothâ touchdown, the other danger factors involved are higher. When you do a late touchdown like in the first scene, you run the risk of runway overshoot. I wouldnât model after that personâs landings.
Theyâre ok, but like others have said;[quote=âTecnam2TA, post:4, topic:114165â]
Just because you have a low VS during a landing doesnât make it realistic
[/quote]
Not to mention most of the landings were way off the centerline ;).
That isnât particularly dangerous, he still landed in the TDZ. Youâre never going to hit the 500 markets but hitting before 2000 is fine, 2-3000 is bit on the risky side
A soft landing is the one I always make.
We all know you crash, donât try and get yourself out of itđ
This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.