The old thread hasn’t gotten anything in over a year, and this one has already been over 3 times more successful in terms of votes, and so in my opinion this one should stay (although obviously my opinion doesn’t really matter). But anyway, about the topic…
I believe this is a great idea, and as this doesn’t specify which brakes need the slider, I’ll talk about both kinds. The purpose of this is for wheel brakes, which we definitely need. Instead of a slider, though, I feel like it should be a dropdown of the current brake button. It can be an autobrake setting, with 1, 2, 3, MAX, and Parking/RTO, to match the real setting (parking and RTO would be the same because there isn’t a way to set RTO brakes and that isn’t really necessary until we have failures). This would be set before landing or when on the ground, as to get rid of the short stops when taxiing or exiting a runway. I believe they shouldn’t be able to engage unless the nose wheel is on the ground, but can be armed prior to that (prevents nose slams).
Currently the rudder slider that was referred to is an option, but it is very hard to use it in a stable/straight way. Not to mention, the rudder slider is practically the same as the button and is only really effective at 100%. For those of you that don’t understand it, take a plane and drag the rudder down. The physical slider will not move down, but you will get braking action if you pull down far enough.
The second part of this is spoilers. Aircraft in real life have much more spoiler control than we have in Infinite Flight. While the spoilers in the game work well enough on most aircraft, some planes like the 777 would need much more effective ones, and it wouldn’t hurt to add them all around. Spoilers should be a slider, with percentages from 0-100, and then maybe an “armed” option included somewhere there.
There’s my unnecessarily long take on this subject, and it definitely has my vote.