I’m one of them before you pointed it out. However, I’ve tried using it and it isn’t much of a workable brake and it shouldn’t be used as a brake. Hence, I’m coming up with the idea of a new braking system where the name serves its purpose, to slow down an aircraft using actual wheelbrakes.
I feel like to make it more realistic it would be better, in my opinion, to have the autobrake function, such as high, medium, low & rto. Having a slider just doesn’t seem realistic.
I agree that this would be nice. In my opinion the following would be the best way to implement the feature.
You could click on the brake button which would open a dialogue box similar to the current Systems box, except at the bottom of the screen. In it would be a small slider that could be adjusted downwards to increase braking power. It would stay selected (like the throttle) until changed again.
(This could also work with spoilers, but that’s a different topic)
That’ll be useful for pilots who’re lazy to keep their fingers on the slider. But it’ll not be good for ppl like me who always forget to release the brakes and end up braking till a complete stop which is not what I want when I’m still not off the runway.
Hi. I think your suggestion very impirtant because i thought about this many times. But the slider like the power wouldn’t be a great option for this. I think it would be better to have two buttons : one for manual braking like we have now; and one that looks like the spoilers button. I explain myself a bit more : it would be called « autobrakes ». When on final, you would set a position if the piwer if the brake (BTV,1,2,3 etc) when landed, the brake would brake automatically at the force you set
That was my idea, I not sure if you understood me well (I’m french, sorry 😊) but I think it could add much realism to IF (I hope the developpers will see this post;) )
Happy landings !
Actually brakes are applied 2 or more seconds after touchdown 😁
I am not a huge fan. For sake of our screens not being covered in buttons some stuff needs to be spared, and I think this is one of them…
I was actually thinking about the same thing. I would love to see a more realistic braking operation in IF.
It actually depends on how long the runway is, and how hot you want your brakes to be. (I am Military aircrew, I know what I’m talking about).
If you have a 12,000’ runway and your terminal is at the far end of it, you can roll out with no wheel braking and as little (or no) reverse thrust as you’re allowed, and you’ll be close to taxi speed by the time you’re ready to turn off. In that case, the brakes only absorb enough energy to get you from maybe 60-80 knots down to 20-30, since the drag devices lose most of their effectiveness by that point.
On the other hand, on a really short runway, you may be getting on the brakes immediately after touchdown, which means that the amount of time that you’re dissipating energy due to drag (spoilers) and reverse thrust is reduced, and much less energy is lost that way. So in that case the brakes get a great deal of your kinetic energy.
The case beyond that would be if you didn’t use reverse thrust, your brakes would get nearly all of your energy, with only a small amount dissipated due to aerodynamic drag.
Yes that is true you could do that, but usually in commercial aviation you want to to land and get off the runway as fast and safe as possible. At airports like for Example KEWR the terminals is next to the runway and they are very busy airport with another plane landing behind them, so they need to slow down and ufexit the runway ASAP. Unless Atc tells them to expect as exit at the end of the runway planes would use medium amount of brakes.
Useful feature, can’t believe it’s not been added yet :(
Worth a bump to hopefully get this looked at.
As I believe someone may have mentioned-perhaps the slide down brakes on the rudder could be tweaked to vary with the amount of pull down on the rudder. I had been flying IF for a few years and never knew about the rudder brakes until it was on a “tip” during the loading screen. Totally changed my IF life lol. But I do agree that finer control of the brakes would be great (also spoilers-but that’s for another topic lol)
MaxSez: I’ve found over time that if employed on Approach, setting the IF Brake Button “On” activates an “Auto-Brake/Ant-Skid capability /emulation on all Trash Haulers (exception, Dash8). Disengaging the Brake Button when engaging the spoilers deactivates the Auto-Brake/Anti-Skid permitting the use of the rudder pedal braking capability, as designed, for low speed exit and taxi. Try it you’ll like it… Works for me! MaxSends
Gee Max, I sure hope you’re right about this. I’m anxious to put your theory to the test. How could this “proper operation” not have been previously documented? 🤯
It’s funny-I never knew about the slide down to brake function on the rudder either. Will try the “autobrake” deal right now
Isn’t it the more you pull down on the rudder pedal the harder the brakes? I think it’s alright implemented but it’s difficult to use sometimes could be wrong tho🙂
Great idea but I’m out of voats. You have my full support for this idea.
I believe it’s coded in an off/on way but I’m not sure. Sometimes it feels like it could be like that and other times I think I’m gonna need a new oleo on the nose gear.
Is now available in 19.4 😃