Add an option to lift the 60fps cap for 120fps support

This is from a private conversation I had with Phillipe about a year ago in regards to the issue:

“Not at this point. 120Hz is not sustainable … it might work for games with short session but i highly doubt that many games are able to sustain such refresh rate for an extended period of time.
At 120Hz, it means that we have a total of 8.33ms to run the physics, draw the terrain, the airports, the lights, the aircraft …etc :)”

From what I recall of another conversation (that sadly I do not have a record of) that I had with Seb, he also explained the application limitations that were preventing the simulator from being able to run at a high frame rate, something to do with the app being 32bit on Android, I may be wrong

But it’s also worth mentioning, people complain enough as it is about stuttering, performance drops, heat, battery life etc. You run the application at double the frame rate, that’s more work for the components, more strain on the battery etc. It also makes stuttering more noticeable than if you just limited it to 60fps. Flight simulators aren’t designed to run at 120fps, in fact I don’t think there are any that do, even including PC.

I would say a smooth, consistent 60fps would be the priority over 120fps. Especially as IF isn’t a high paced FPS or anything similar… Your camera usually stays locked in one place. You wouldn’t really notice a difference unless you were panning the camera around consistently

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