Very recently i found this Very out of place detail on the A330. I’m not sure if that rod should be connected with that joint
Hey, Do you have a real-world picture for reference? If so please link it below
Please this is not how you responded to someone’s worries. If you can’t fix it, don’t come in here with the negative energy.
Thank you
I don’t see anything wrong, to be honest
You can just say this then. Even if you have seen it before, keep it respectful
source
Here you can see a real world image. looking at both together i don’t think there’s anything wrong
Exactly, and even if there was something wrong it would be unnoticeable to any Infinite Flight user. IF’s model for the A330 gear looks very good. Also this topic should be in #support
support is for technical issues. here is just a concern asking people so I believe the category is right. I can be wrong too.
I sort of understand what you’re talking about.
In your screenshot, I presume you are talking about the Articulation Link not being connected to the Main Bogie. I mean from my point of view, it also looks like the Upper Torque isn’t connected to the Main Outer Cylinder, but that is a little hard to tell from the angle.
Articulation Link:

Torque Link:

I do have real world experience with the A330, so this caught my attention, but as previously said, it looks to just be a small modelling error, which isn’t noticeable from the average player. In my personal opinion, I don’t see the need to fix this as this is again just a small little detail that doesn’t really affect the IF experience.
It might have something to do with the difficulties with implementing gear-tilt.
I feel like maybe, the more detail the more it may be a bit buggy so they didn’t do it for those kind of reasons, but I may be wrong. Nothing can always be 100% accurate as there’s soo much attention to detail with these little things. Obviously this may annoy you a bit if your really into the little details, but we just gotta deal with it for the time being as we might get this sort of thing fixed in the future
Some times certain animations comes in a later stage causing some advanced 3D modeling to not display 100% accurate. They’re usually very minor and doesn’t show unless you scrutinize it.
This would be one of those :)
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