Why are the devs so secretive about upcoming updates? No info whatsoever, just “we can’t tell you anything”. I’m not aware of any other games that don’t give the community anything whether it is progression updates or an estimated release time.
Don’t think it would hurt to give some news when we’ve only had one minor update so far this year.
Infinite Flight do release information about updates on there social media etc.
Features also get implemented but don’t make it into an update because simply it may not work with the app or further development may be required.
But importantly, it’s always good to get the update and be surprised about new features. Being already told about it doesn’t give that surprise (that’s in my opinion)
It’s very difficult to provide an ETA on development. Issues can and do crop up all the time during testing that completely push back the release date of an update. Giving a specified time window can lead to expectations not being met: either the update is late, or it’s rushed and incomplete. Both scenarios lead to user dissatisfaction.
And besides, isn’t the best part of an update exploring it all for the first time when it comes out?
The blog and development timeline are both fantastic resources to read through, and it’s always worthwhile keeping an eye on social media platforms where teasers and news are shared.
You can get a lot of information about things like 23.2 at meetups you see things you didn’t expect or not even on the radar. I think this year will be very interesting for the Infinte Flight Community.
If they provide an ETA, then that means things have to be rushed so they can be done on time. Having things rushed will likely cause a lot of bugs. The IF team usually provides WIPs that they post on their IG or Twitter.
It’s not in any way unique to IF. If you google the negative productivity effects of pinning down software development deadlines in general, you get 61 million hits, with all kinds of analysis, books and research articles written on the topic. It’s the nature of the activity. And it’s universal. Any perceived ambiguity is actually best taken as managing productivity.